Enigmo
Translation for 'enigmo' in the free Esperanto-English dictionary and many other English translations. Enigmo is a different kind of 3D puzzle game - it'll challenge you to face a new way of thinking! Product information ASIN B0002423Y0 Best Sellers Rank #272,399 in Video Games (See Top 100 in Video Games) #30,001 in PC-compatible Games: Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
iBlast Moki may have been the first Xbox Live physics puzzler on Windows Phone, but the genre itself goes much farther back. Take, for example, Enigmo, a game that Austin-based Pangaea Software originally published on personal computers in 2003. The puzzler met with huge success at the time, and has since been ported to a variety of platforms as well as spawning a sequel. The Windows Phone port of Enigmo comes from fellow Austin developer Chaotic Moon Studios. It’s a no-frills port, but the cerebral gameplay holds up quite well.
Splash past the break for our full review.
Go with the flow
- Infamous Bwoyz, Julian Nagano, Terusha and more) ¥€$ Music Group - Mixtape Nada/Enigmo - State Of Mind (Mixtape) Enigmo/Sperb - Untitled EP. Enigmo’s tracks Enigmo - Portgas (Prod. Superstaar Beats) by Enigmo published on 2016-04-17T11:34:42Z.
- Unfortunately, Enigmo along with the rest of Delta Force had to leave the city of Lemuria under Ghaur’s control for fear of throwing the society into chaos with his downfall, but Kro ensured his team that their paths would eventually cross with Ghaur to settle the score.
- Enigmo is an endangered, ultra rare, species of Slug with a pair of vertically stacked eyes. These slugs are so rare that they were considered a legend. At Velocity, it transforms into an Aztec-like creature that causes blurred double-vision in whoever it hits.
Enigmo is all about transporting water and other liquids from one place to another. Each level contains both a water drip and a matching receptacle. Players are given one or more objects with which to steer the water in the right direction. First objects must be positioned by dragging and dropping them, at which point a rotation cursor appears. Position everything correctly and the water can bounce or drip into the vessel. After it collects 40 drops, the level ends.
Later levels increase in complexity, adding oil and lava to the mix. Each fluid must be directed into its own matching container. Every receptacle’s contents slowly drain away if not replenished, so all three liquids need to flow constantly into the proper containers in order to finish. Sometimes you’ll need to deal with the various liquids in a certain order, as a barrier may block one of the drips, requiring a separate liquid to hit a switch and keep the barrier open.
Tools of the trade
Enigmo unfortunately lacks any kind of tutorial or help text, so players must figure out what each of the 8 tools does on their own. These include several sizes of bumpers for bouncing liquids in different directions, a couple of girder-like objects that liquids flow over instead of bouncing, a nozzle that propels fluids in a straight direction, and a sponge that catches drops at different angles and distills them from a single point. Imagine what a tough job plumbers would have if they had to work with these things instead of pipes! Puzzles tend to offer more tools than their solutions actually require, so there is plenty of room for experimentation.
Linearity
With 50 puzzles to solve, Enigmo will keep players busy for quite a while. Unfortunately, the levels are presented in a linear order and can’t be replayed out of order. Newer physics puzzlers like iBlast Moki and Tiki Towers allow players to tackle levels in any order, which both encourages replaying them for higher scores and allows players to move on to another puzzle when they get stumped. Should you get stuck in Enigmo, you pretty much have to look up a solution online if you want to keep playing. Thankfully those are not hard to come by, should you need them.
Scoring
Enigmo’s time-based scoring system is also a bit rigid. Following an unskippable flyby at the start of each level, the gamer’s score immediately starts ticking down from 30,000 points. The faster you solve the puzzle, the higher your score for that level, which contributes to an overall campaign score. Take too long and the game literally awards no points for the level.
Most physics puzzles games I’ve played have discreet planning and action phases, scoring based on the efficiency of the player’s solution rather than how long the puzzle took to solve. Enigmo does have a couple of score-based Achievements, so scoring is not inconsequential. But at least once those scores are reached, players can freely ignore the timing pressure and simply enjoy the game.
Graphics and sound
One area where Enigmo doesn’t show its age is the art department. While the game takes place in a two-dimensional space, its graphics are entirely 3D. This gives the game a completely different look from its aforementioned Xbox Live contemporaries. Everything has a mechanical, futuristic appearance.
Enigmo’s music is entirely composed of romantic guitar melodies. The catchy and unique tunes instill what might otherwise be a cold and sterile game with some much appreciated character.
Achievements
First off, Enigmo has a single broken Achievement: “Mad Scientist,” which should be awarded for completing all 50 levels. Chaotic Moon tells us the glitch will be fixed in a future update, which hopefully will come soon. If you’re interested in playing the game now, you can always beat it and then start your save game up after the patch hits. It should unlock at that point.
Some of the Achievements I really enjoyed were the ones for completing levels with objects to spare. They encourage thriftiness and clever thinking. The hardest of these is “Were Those Important” - Complete a level with 4 or more unused pieces. I got that one on level 28, by the way.
The only Achievements that I didn’t enjoy are the score-based ones, “Respectable” and “Enigmaster.” Basically players will need to score 500,000 points over the course of the campaign in order to unlock them both. It’s quite possible to beat the game with over a million points, especially if you look up solutions online. But as I said before, I don’t think the added pressure of the scoring system adds anything to the experience.
Overall Impression
Physics puzzlers are challenging and rewarding experiences. Enigmo stands out from the crowd thanks to its clever liquid-based puzzles, attractive graphics, and distinctive music. I only wish the mobile Xbox Live version was more than a straight port, as some of the game’s elements haven’t aged well. A proper tutorial would make it much more accessible to new players, and a level select would greatly enhance the replay value. But even without those modern amenities, I still loved dipping into Enigmo’s waters. With any luck, Enigmo 2 (which expands the puzzles themselves into the third dimension) will wash up on Windows Phone shores sometime in the future as well. Whoops, I just used two water-based metaphors in a row – hope that doesn’t sink my review!
Enigmo costs $2.99 and there is a free trial. Puzzle fans can find it here (Zune link) on the Marketplace.
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Enigmo | |
---|---|
Developer(s) | Pangea Software, Beatshapers(PlayStation Minis) |
Publisher(s) | Pangea Software, Beatshapers (PlayStation Minis) |
Platform(s) | Windows, Mac OS X, Mac OS 9, iOS, PSP, Windows Phone 7, Android |
Release | Mac OS 9'Mac OS X 2003 Windows 2003 iOS 2008 PlayStation Minis 2010 Windows Phone 7 2011 Android 2011 |
Genre(s) | Puzzle |
Mode(s) | Single player |
Enigmo 2 | |
---|---|
Developer(s) | Pangea Software |
Publisher(s) | Pangea Software |
Platform(s) | PC, Mac OS 9, Mac OS X, iOS |
Release | Mac OS XMac OS 9 2006 iOS 2009 |
Genre(s) | Puzzle |
Mode(s) | Single player |
Enigmous
Enigmo and Enigmo 2 are respectively 2.5D and 3D arcade-style computer games for Windows, Mac OS 9, Mac OS X, iOS and PlayStation Minis developed by Pangea Software. They both involve moving certain substances into their proper containers. The music in both games was recorded by Michael Beckett.
Enigmo was created in 2003 by Pangea Software and was their most successful game ever sold at the time. The graphics are three-dimensional, in a sense; but gameplay is strictly limited to the horizontal and vertical axes. Liquids (water, oil, and lava) fall from droppers and will bounce around the walls of a mechanism. Gameplay consists of manipulating a limited number of dynamic items (such as bumpers, sliders, accelerators, and sponges) to affect various streams of flowing liquid so that the droplets reach their destination: tanks specific for each liquid. The player wins the level when all tanks on the level are filled with 50 drops of the appropriate liquid. In addition to the pre-designed levels, players can create their own using the game's built-in editor and download others for free off of the Pangea website.
In 2004, Aspyr Media ported a 2003 release of Enigmo to the Windows Mobile platform.[1] This version was included with the Dell Axim x50v model PDA; the software is available for purchase from Dell and appears to be limited to the x50v model.[2]
In January 2011, a version of Enigmo is set to be released in the PlayStation Store as a PSP Mini. It will be developed and published by Beatshapers.[3]
In May 2011, a version of Enigmo was released for Windows Phone 7.[4]
Enigmo 2[edit]
Enigmo 2 was introduced in February 2006, and expands upon the basic principles set down by the original. Water is still a substance that can be manipulated, but lava and oil were swapped for laser beams and plasma particles. The game adds the dimension of depth to gameplay, and many solutions involving rotating the camera or objects in three dimensions. The graphics were also improved. The game takes place in outer space, specifically near Earth, Mars, Saturn, and asteroids, but gravity functions as it would on earth. Like the original, each container must have 50 units to be considered full. When all containers are simultaneously full (they lose their contents over time), the player wins the level.
Enigmo for iOS[edit]
During WWDC 2008, it was announced that an iOS version of Enigmo was in development and would be available for purchase for the price of US$9.99 at the launch of the App Store. The game makes use of the iPhone's multi touch interface and is controlled entirely via touch. Players can use the swiping and pinching actions to zoom and pan and use their fingers to position the puzzle pieces. The game has been a success; it was voted the 'Best iPhone Game' at WWDC '08 and has been met with very positive reviews in the App Store. Originally including only 50 levels, Enigmo has been updated to allow user designed levels created on the desktop versions of the game; the price was dropped to US$4.99 at that time. It was then dropped to US$1.99 on October 8, 2008 and later to US$0.99 for Black Friday. It is currently on sale for $0.99.Enigmo for iPhone and iPod Touch are now available in Dutch, German, Spanish, Japanese, Italian, and French. JR Language Translations provided the localisation of the game to Pangea Software.
Enigmo 2 for iOS[edit]
On September 2, 2009, Pangea Software released Enigmo 2 for the iPhone.[5] It is very similar to the Macintosh version, although it uses multi-touch to control. On September 24, it was updated to support the Retina Display and the iPad. As of 2011 it costs $2.99 and is available from the App Store.[6]
External links[edit]
- Official website
References[edit]
- ^'Aspyr Media, Inc. Creates 3D Game for Handhelds with Intel's Latest Multimedia Accelerator' (Press release). The Free Library by Farlex, Inc. 2004-10-12. Retrieved 2010-01-05.CS1 maint: discouraged parameter (link)
- ^'Dell.com'. 2004-10-07. Retrieved 2010-01-05.CS1 maint: discouraged parameter (link)[permanent dead link]
- ^http://www.pspminis.com/4570/upcoming-enigmo/
- ^http://wmpoweruser.com/next-weeks-xbox-live-tile-enigmo/
- ^http://www.appleiphoneschool.com/2009/09/02/pangea-software-releases-enigmo-2/
- ^https://itunes.apple.com/us/app/enigmo-2/id328580268?mt=8